As a senior animator you will be responsible for one or several key areas of the game’s animation tasks, working directly with the creative director, game and level design department and technical staff to ensure a coherent direction and highest possible quality.
You are expected to have good understanding of all areas of game animation production, from base locomotion, NPC acts to hero controls and features, cinematic animation and facial animation.
Technically you are expected to be able to work within the animation networks that are designed for the game and be a part of designing them for the best possible animation quality.
You are also expected to be able to take responsibility for motion capture planning and shooting, and experience with directing actors is a plus.
Also, you can expect to be working with key-frame animation as well, especially for hero locomotion.
Since you will most likely be leading a team of animators, you are expected to have good leadership skills, be able to give constructive feedback to the animation team and also be an adequate performer yourself, to be able to express your ideas easily to the team.
Our studio’s principal direction is within realistic, believable human animation, so animators with this background will be our primary choice.
As a level designer you will work with your lead, the creative director, the principal level artist and team members from other departments as animation, scriptwriting, lighting and effects to create highly directed, large immersive game levels.
You are expected to be able to handle and maintain all the technical areas of a level based on the lead level designer’s directions.
You should have experience with at least one game engine / editor and be ready to learn new tools on a regular basis, so you need a fair share of technical skills and understanding.
You should have a strong desire to create a unique, immersive experience for the player and understand that the player is king and must be treated with the greatest respect.
You need to work well with team members from all other departments in the team as you are a central point of assembling the entire game experience.
You should be prepared for changing your work based on lead / player feedback to improve the playability and quality of your level.